December 16th, 2012 | BETA 1.10
Feature Additions
- Added new SAS player model
- Added new Phoenix player model (replaces the old leet)
- Replaced all player animations
- Added AK/Galil hipfire pose for the Terrorist model
- Added new defuse kit model
- Added new C4 bag model
- Added custom shell models
New Player Models
New Player Animations
New Additional Models
Mapping
csp_aim_pistol
- Fixed not being able to pick up usps and glocks
csp_dust2
- Reduced fog density
- Tweaked environment lighting
- Increased cubemaps rendering resolution
Bug Fixes
- Pushed a tentative fix for the respawn bug
- Pushed a tentative fix for the unconnected scoreboard bug
- Fixed insane difficulty level bots not attacking other players
- Fixed TDM spawns being team based instead of random
Tweaks/Minor Changes
- Revamped net_graph iconography and added new cvar (net_graph 5/6)
- Revamped status icons (buyzone, bomb, defusekit) iconography
- Lowered weapons volume
- Tweaked main menu background
- Tweaked scoreboard colors
- Tweaked smoke grenade particle transparency
- Tweaked blood sparks to be visible with and without kevlar
- Tweaked deathcam transition speed
- Added r_postprocessing to the CSP tab
- Added and updated gamemodes related config files
December 9th, 2012 | BETA 1.09
Feature Additions
- Added GoldSrc sound spatialisation
- Added predicted attacks (can be disabled via cl_predict_attacks 0 and/or cl_predict_deaths 0)
- Added new 360° damage indicators
- Added custom player hit/registry sounds
- Added custom decals (gunshots, blood splats and grenades/bomb scorches)
- Added plugin support (see http://bitbucket.org/saul/cspromod-sdk)
- Added penetration kill icon
- Enabled by mp_gamemode dm ConCmd
- Added cl_dm_help to disable DM hints
- Added mp_dm_freeforall to choose between TDM and FFA
- Added mp_dm_weapon_dissolve_delay to control the weapon dissolve
- Added mp_dm_avoid_teammates to disable collisions
- Added mp_dm_spawn_protection and mp_dm_spawn_protection_alpha to control the team protection
- Added mp_dm_spawn_armor to set armor and helmet status
- Added mp_dm_spawn_grenade_he, mp_dm_spawn_grenade_flash and mp_dm_spawn_grenade_smoke
- Added mp_dm_clip_regen_amount and mp_dm_clip_regen_interval for ammo regeneration
- Added mp_dm_kill_hpreward, mp_dm_kill_hpreward_hs and cl_dm_kill_hpreward_color for rewards
- Added mp_dm_idle_lives, mp_dm_idle_punish_mode, mp_dm_idle_ang_tol and mp_dm_idle_pos_tol
- Added mp_dm_respawn_mintime and mp_dm_respawn_maxtime to set min/max respawn times
- Added cl_dm_auto_secondary to choose if silencers/bursts should be automatically on or off
- Added DM killstreak HUD panel
- Added hud_kill_streaks and hud_kill_streaks_log ConVars
- Added menu_show ConCmd to display a message on a menu on screen
- Added menu_open ConCmd to open a menu file (see the cfg/menus/ folder)
Deathmatch gamemode
DM killstreak HUD panel
Added new menu system
General Changes
- Emulated the 1.6 jump speed limitting mechanism
- Fixed smoke not always emitting
- Fixed delayed player animations (jump, crouch, flinches)
- Fixed delay with players transitioning from death animation to ragdoll on death
- Tweaked the material bullet penetration mechanics
- Improved round reward algorithm to match 1.6
- Tweaked all the ingame sounds fading distances to match 1.6
- Massively overhauled the ingame bot system
- Improved footstep sound culling
- Mimicked 1.6 style hit view punches
- Added flashbang stacking mechanics
- Added a map change intermission
- Fixed team-specific items (defuser/C4) being carried over with a player when they were team balanced
- Improved flesh, kevlar and helmet hit visual effects
- Enabled Phong shading and improved normal maps on the player models
- Added custom HE explosion particle effect
- Added weapon firing particle effects
- Changed the rcon command to feature auto-completion in the console
- Improved the team balancing (bots and more recently connected players are favoured over the others)
- Diversified the number of available game translations
Mapping
General
- Added "csp_aim_pistol" to the map rotation
- Added custom lights.rad file
- Tweaked .nav files for deathmatch and better bot AI
csp_inferno
- Major lighting revamp
- Tweaked environment lighting and shadows color
- Tweaked/improved direct and diffuse shadows
- Reduced fog density
- Fixed many visual glitches/inconsistencies
- Fixed one crate at banana; you can no longer jump ontop of it directly
- Tweaked the small house at banana to allow the "eml' flash trick
- Added a sound to inferno's rotating door
csp_train
- Reduced fog density
csp_nuke
- Reduced fog density
- Fixed missing entity
Bug Fixes
- Fixed the toggleconsole command to be properly bound to any key
- Fixed crosshair being in the incorrect position at some resolutions
- Fixed bullet penetration behavior on Linux dedicated servers
- Fixed '100HP' showing as critical on the HUD after round restart
- Fixed primary and secondary weapons not being reloaded on new round
- Fixed spectator view offset related issues
- Fixed a step sound not being played when landing on players
- Fixed the wall spark material being hard to spot under DX9
- Fixed the hl2.exe process not being terminated upon game exit
- Fixed the AWP's accuracy speed offset
- Fixed moveable ragdolls in deathcam
- Fixed disconnect messages not showing for players you haven't seen yet
- Fixed the UpdateRadar usermessage overflowing when a lot of players were out of PVS
- Fixed team colour in the top-right death notices changing for a player if they changed teams or disconnected
- Fixed spectator mode being switched to the roam mode on a round restart
- Fixed smoke grenade emitting bounce sounds after it goes off
- Fixed func_breakable being damaged by thrown items
- Fixed mp_falldamage cvar behavior
- Fixed footsteps not being emitted when landing/walking on a player
- Fixed the after-teamswitch camera position
- Fixed smokegrenade bounce sound glitch
- Fixed game initially loading for too long issue by disabing the node graph
- Fixed screen rotation issue when viewing the scoreboard
- Allowed items next to a planted bomb to be picked up
- Fixed GUI elements layout being affected by a game minimizing
Tweaks/Minor Changes
- Tweaked pistols' recoil patterns
- Added cl_crosshair_outline and cl_crosshair_outline_color ConVars
- Added cl_crosshair_color_waiting ConVar to change the crosshair color when player is unable to shoot
- Added cl_crosshair_expansion_factor ConVar and tweaked related behavior a bit
- Tweaked team names to be now translated in the join message
- Improved grenade bounciness and gravity slightly
- Improved tagging algorithm slightly
- Improved weapon spray patterns slightly
- Tweaked Glock's spread slightly
- Tweaked the rate of fire and damage of scoped/silenced/burst weapons
- Improved the blood decal emitting system
- Added sv_buyzone_hold_time ConVar to be able to buy outside buyzones just after you leave them
- Added a bomb plant warning when the player tries to plant outside of the bomb area
- Added bomb drop/pick up messages
- Tweaked sniper scope overlay material
- Tweaked the defusing to be aborted in case of a reload or weapon switch
- Removed +attack2 functionality while defusing
- Tweaked the C4 beep frequency
- Tweaked the radar to update every half second for players outside of the PVS
- Tweaked death camera to be more smooth and added a custom self-kill one
- Changed the without kevlar hit sound
- Readded the first person sparks and blood
- Changed several chat messages to be coloured
- Changed all chat messages, center print messages and HUD hints to be printed into the console
- Added echo_chat command to echo a message to chat
- Added colour support in chat (format of {#RRGGBB} or {#RGB})
- Server can now execute jpeg and screenshot commands on the client
- Removed setname command (use setinfo name ‘new name’ instead)
- Added sv_min_name_change_interval to restrict frequency of name changes
- Added sv_netgraph_allow_traffic ConVar to force safe net graphs (0 or 5 only)
- Added net_graphlegend to enable the colour legend to the left of the graph
- Changed changing your name when dead not to cause instant name change on the scoreboard
- Changed the sv_gravity to properly affect physics objects on change (map change is no longer required)
- Reduced per-player network traffic (should reduce choke)
- Added the friendlyfire tag in the server browser
- Added support for map and gamemode specific cfg files (maps/cfg/README.txt)
- Tweaked the "Server cvar X changed to Y" message not to truncate ConVar values over 16 characters long
- Changed the ping of the listen server host is now shown as HOST on the scoreboard
- Tweaked alias to no longer alias over existing commands/variables
- Tweaked the chatbox to be cleared on level change
- Tweaked the chatbox to be hidden when showing the scoreboard
- Added steamid ConCmd to display the current player's Steam ID information
- Added csp_developers ConCmd to show the current CSP developers active on a server
- Added specific kick messages to chat
- Removed old multi-duck mid-air prohibition
- Added csp_version command (client-side) and csp_sv_version (server-side) for verbose build information
- Increased maximum players limit to 64 (from 32)
- Added messages when players are team balanced
- Added fov_fix_zoom ConVar to customize the zoomed FOV
- Tweaked the backstab system
- Matched the 1.6 friendly fire penalty
- Increased the number of sv_pure protected files
- Lowered vents' health
- Removed excessive dust effects on ragdolls and dropped items
- Changed the footstep type to concrete when landing/walking on a player
September 23rd, 2011 | BETA 1.08
Feature Additions
- Added mp_autoteambalance
- Added sv_deadchat 0/1/2
General Changes
- Added blood fountain effect on headshot
- Added flying ragdolls on death due to C4 and HE grenade
- Made players dying in-air go straight to ragdoll
- Improved spraying with all weapons by tweaking the random number generator
- Improved spectator mode and fixed general jerkiness
- Fixed and improved the death cam, it now follows the killer properly and switches to his point of view if the server allows it
- Reduced network usage (can reduce choke)
- Tweaked the spread of each pistol (Glock, USP, and Deagle)
- Tweaked the rate of fire of all weapons to match CS 1.6 perfectly (except burst and zoomed)
- Tweaked the scoreboard colors and transparency
Mapping
csp_dust2
- Fixed a small displacement gap causing a visual glitch at bombsite A
- Fixed palmtrees being rendered behind the 3d skybox
csp_nuke
- Fixed some displacements that allowed you to jump ontop of 64 units crates.
- Added a clip on the sandbag model @ midd AWP spot CT side, you can no longer jump ontop of it without a boost.
csp_train
- Fixed a couple of train textures being backwards
Bug Fixes
- Fixed flashbangs being too strong with mat_dxlevel 95 (DirecX 9)
- Fixed crash occuring on map changes
- Fixed bug allowing players to look through the ceiling when jumping in cramped areas (vents/under trains)
- Fixed bug allowing players to jump and slide down in freezetime when spawning on a slope as well as during normal play
- Fixed bug causing flash overlay to be carried over in spectator mode
- Fixed bug causing crouching to look instantaneous in spectator mode
- Fixed fall viewpunches not working in spectator mode
- Fixed double reload sound in spectator mode
- Fixed first person blood effects in spectator mode
- Fixed knife damage from behind to a teammate
- Fixed AWP sensivity issues with high latencies
- Fixed bug causing round restart and other round states getting executed multiple times per frame
- Fixed player names being visible through new smoke particle effect
Tweaks/Minor Changes
- Added an option to default rate to 1Mbit
- Added "toggle console" to the Binds menu
- Added missing self nade icon deathnotice
- Changed sv_maxrate to 131072 in listenserver.cfg
- Fixed some errors showing in the console
- Increased viewpunches when getting hit
- Improved team selection bind (also closes team selection now)
- Improved in-game menu handling (switching between menus)
- Tweaked spectator speed
- Started working on bots AI - improved navigation
- Changed vtable layout of IPlayerInfo interface for improved plugin support.
September 4, 2011 | BETA 1.07
Feature Additions
- Added bullet force to mimic CS 1.6
- Added new custom smoke particle
- Added new C4 backpack model
- Added CS 1.6 style crosshair translucency
- Added Source Engine's physics for dropped weapons
- Added player blob shadows (cl_shadows 0/1 to disable/enable them)
General Changes
- Added better blood goosh particles
- Refactored MP5's recoil
- Refactored Famas' burst fire mode recoil
- Tweaked grenade throw position and velocity to be exactly like CS 1.6
- Tweaked all rifles' accuracy to be equivalent to CS 1.6
- Tweaked Deagle's accuracy
- Tweaked AWP/Scout quickscoping
- Tweaked crosshair cooldown rate
- Tweaked crosshair sizes (cl_crosshair_size is now independent of cl_crosshair_advanced_scale)
- Tweaked HE grenade damages
- Tweaked tagging (player velocity reduction on getting hit)
- Tweaked weapon drop trajectory to mimic 1.6
- Tweaked air acceleration slightly
- Tweaked footsteps while scoping with the AWP/Scout
- Tweaked the FOV to remain equivalent across all resolutions; removing unfair advantages for wide-screen users
- Updated maximum wall penetration distance from 128 to 768 units to match CS 1.6
Mapping
csp_dust2
- Fixed up to 10 boosting exploits
- Fixed several missing top textures
- Re-added the midd double doors boost
- Re-added the midd windows boost
- Reduced the fog significantly
- Replaced the sand footstep sounds by concrete sounds
csp_nuke
- Remodeled the lower part of the red rock 3d displacement (next to the 2 big boxes) to allow for more visibility when standing behind them
- Reduced the fog
- Tweaked the hut window to make the jump from the top of the hut possible
csp_train
- Clipped numerous pillars to prevent players from being blocked by them
- Reduced the fog
Bug Fixes
- Fixed godmode bug
- Fixed footstep sounds being heard from too far
- Fixed not getting any damages upon landing on top of a player's head
- Fixed wrong flinch animation playing when hitting a player's arm
- Fixed glitch showing players' scores instead of kills in Steam server info panel
- Fixed missing third person reloading sounds for Aug/Scout/Sig
- Fixed defuse kit showing when looking at own feet in spectator mode
- Fixed Glock/Famas burst fire mode prediction issues
- Fixed bug causing teammates to disappear on the radar when tabbing out
- Fixed zoom sensivity still being applied after de-scoping with the AWP/Scout on high latency servers
- Fixed AWP/Scout issues on reload
- Fixed a bug making the crosshair expand for no reason on weapon switching
Tweaks/Minor Changes
- Added French, German and Bulgarian localization files and updated English localization
- Added low.cfg config file for users who need better performances (and default.cfg to revert)
- Added 'invert mouse' to the options (Player tab)
- Applied bullet force to head of ragdoll when shot in the head from an angle that does not trigger the headshot animation
- Changed mid-air velocity cap from 325 u/s to 2000 u/s in air
- Cheat flagged several ConVars
- FPS Panel text (cl_showpos/cl_showfps) is now proportional (more readable)
- Made certain deaths go straight to radgoll without special animation (rear HS)
- Narrowed down required front-facing shot angle for gut and headshot death animations to play.
- Players now drop their weapons in their feet when killed (except C4)
- Removed sparks caused by dropped weapons
- Removed own sparks and blood in first person (except for headshots without a helmet)
- Re-enabled the following ConVars/ConCommands: ent_fire, ent_create, sv_showhitboxes, sv_airaccelerate, sv_maxvelocity, give, thirdperson
- Slightly reduced weapon pickup area
- Updated grenade textures
March 3rd, 2011 | BETA 1.06
General Changes
- Cheat-flagged mat_diffuse, mat_crosshair_explorer, mat_showlowresimage, mat_drawtexture and mat_showlightmappage
- Made the T player model as thick as the CT one
- Tweaked the T player model head to be more square-like
- Tweaked grenade gravity and origin to fix grenades flying too high
- Tweaked AK-47 and M4A1 accuracy
- Tweaked Glock 18 rate of fire
- Tweaked pistol crosshair expansion (WIP)
Mapping
csp_dust2
- Added 1.6-style arches
- Added the missing spam spot at the B bombsite
- Added a playerclip on top of the catwalk double crates
- Added playerclips in front of the mid windows
- Fixed a few graphical glitches
- Fixed the T spawn wall height to allow middle peek to match 1.6
- Fixed the T spawn displacement that allowed you to jump on top of the crates and peek cat from this spot
- Fixed the long A displacement that allowed you to jump directly on top of the crate without any boost
- Fixed the A bombsite crate size (the one in the corner) to match 1.6
- Fixed not being able to plant on top of the A bombsite crates
- Fixed the B displacement that allowed you to jump directly on top of the small wall
- Tweaked the B window to only have a partial view of the B tunnels entry
- Tweaked long A door and added a player clip in front of it so it doesn't get in the way of players anymore
- Tweaked B tunnels lighting to make them a bit brighter
csp_lite
- Added 20 spawns on each team for public servers
- Fixed 3D skybox model error
csp_train
- Added 20 spawns on each team for public servers
Bug Fixes
- Fixed engine network bugs caused by alt-tab and similar actions (invisible or out-of-place players, swapped player models, ...)
- Fixed mp_restartgame not working during freezetime
- Fixed in-air multi-ducking prohibition kicking in on ladders
- Fixed issue where players would spawn in the middle of a map
- Fixed possible net settings related crashes
- Fixed out-of-the-box VALVe SDK physics crashes
- Fixed player occupying the last slot in the server not showing up on the scoreboard
- Fixed some typos in the main localization template (English)
- Fixed in-game name being reset to Steam Friend name (and added "setname" ConCommand)
- Fixed 7.1 surround sound option
Tweaks/Minor Changes
- Added scrim/lo3 config files
- Defaulted g_ragdoll_maxcount to 32
- Improved some proportionality handling with screen panels
- Optimized a small portion of the net_graph code
- Tweaked scoreboard background colors and fixed an overlapping pixel line at last CT or Spectator player
- Updated server config file
January 31st, 2011 | BETA 1.05
Feature Additions
1.6-Style Player Models
- Added custom Counter-Terrorist model (SAS)
- Added custom Terrorist model (L337 KR3W)
Custom Animations Set
- [Idle] Breathing idle
- [Movement] Run
- [Movement] Walk
- [Movement] Crouch
- [Movement] Jump
- [Attack] Standing knife slash
- [Attack] Crouching knife slash
- [Attack] Standing secondary knife slash
- [Attack] Crouching secondary knife slash
- [Attack] Standing pistol fire
- [Attack] Crouching pistol fire
- [Attack] Standing SMG/Rifle fire
- [Attack] Crouching SMG/Rifle fire
- [Attack] Standing grenade throw
- [Attack] Crouching grenade throw
- [Attack] Standing C4 plant
- [Attack] Crouching C4 plant
- [Reload] Standing pistol
- [Reload] Crouching pistol
- [Reload] Standing SMG/Rifle
- [Reload] Crouching SMG/Rifle
- [Hit Reaction] Upperbody flinch
- [Hit Reaction] Lowerbody flinch
- [Death] Headshot back
- [Death] Headshot forward
- [Death] Forward
- [Death] Left
- [Death] Right
- [Death] Back
- [Death] Gut
- [Death] Crouch back
- [Death] Crouch forward
Custom User Interface Design
- Added a new team selection menu
- Added a new elegant buymenu
- Added a new custom scoreboard
- Added a HUD scheme manager
- Added a classic HUD option (with colored net_graph 5)
- Added green name for POV killer for easier kill confirmation
- Added numeric view to team info HUD when there are more than 5 players on each team
- Added hud_player_icons cvar if you want the option to force numbers on it
- Added in-game chat window to match CSP style
- Refreshed the main menu background
- Tweaked the radar to not show own player's name
- Tweaked various HUD icons
Revamped Menu Tab System
- Dropped the old system to build our own custom platform instead
- Added custom "Player", "Binds", "CSP", "Audio" and "Video" menu tabs
- [Player] Added live dynamic crosshair preview system (size/color)
- [Player] Added nationality system (250+ country flags added)
- [Binds] Added double-binding functionality
- [Binds] Tweaked the clear key to affect both primary and alternative bind
- [CSP] Added POV killer's green text for easier kill notification (switchable with on/off)
- [CSP] Added option for the buy menu (switchable with compact/fancy)
- [Audio] Added icon cues for which surround setting you're using
- [Audio] Removed all irrelevant options
- [Video] Made all options available by default
- [Video] Added quick way to display which DirectX version is running
Revamped Movement System
- Added vertical jump velocity slowdown to mimic CS 1.6
- Added multi-in-air-ducking prohibition
- Overhauled the air strafing system to mimic CS 1.6
- Reworked the ducking code to mimic CS 1.6 while fixing "Silent-Running"
- Tweaked vertical jump speed to match CS 1.6
- Tweaked tagging (player slowdowns upon being shot) to match CS 1.6
- Tweaked player coordinates for double ducking and ducking while in air
Revamped Ladder System
- Crouching at the top of ladders now sticks with immediate ground recoil
- Crouching on a ladder is now the same as air crouching
- Fixed bug that caused players to get stuck at the bottom of ladders
- Fixed player returning to the top of the ladder when trying to get off from the top
- Removed the ability to climb the sides of a ladder
Weapons Enhancements
- Added the Steyr AUG
- Added the Steyr Scout
- Added the Sig SG552
- Refactored pistol cooldowns (more CS 1.6-like on the spread)
- Tweaked crosshair cooldown
- Tweaked the AK-47 and Desert Eagle accuracy slightly
- Tweaked the weapons rate of fire to match CS 1.6
Modified Grenades
- Added HE grenade in hands upon death falls to the ground and explode
- Tweaked the projectile flight
- Tweaked double flash throw delay to match CS 1.6
- Replaced the default CS: Source HE grenade model with a "classic" cylindrical grenade
- Reworked the smoke grenades to not allow players to hide in the middle of them
General Changes
- Ported CSPromod to the Orange Box Engine
- Added 1.6-style Orange Box blood goosh particles
- Added localization files to help translate the game
- Added functionality to allow all players including the planter to stand on the bomb
- Added the ability to open a door with the bomb or a weapon (even on CS:S maps)
- Added a "The bomb is already being defused." notification
- Added cl_crosshair_thickness
- Added mp_limitteams
- Added a more optimized version of Valve's bullet/water shots effects
- Added directional awareness to death animations
- Added a big csp icon for the Steam 2010 update
- Added custom JPEG library for spraypaint importing
- Added transition from animation to ragdoll upon death
- Defaulted tickrate to 100
- Removed planting the bomb making the player crouch
- Reverted event log to Valve's default
- Reworked network settings
- Rewrote the bullet penetration code and improved upon it (Post Orange Box)
- Tweaked the area of picking up weapons to match CS 1.6
Mapping
General
- Fixed all decals to fit with the new textures path /materials/decals/
- Fixed cubemaps not being built by default
- Recompiled all maps with new OB options resulting in better lighting and shadows
csp_aztec
- Added csp_aztec to the official CSPromod map rotation
csp_dust2
- Fixed boosting exploit that allowed you to see T spawn from long A
- Fixed boosting exploit that allowed you to see mid from T spawn
- Fixed B window making it easier to go in/out of it to match CS 1.6
- Fixed displacements that allowed you to jump on top of the box/small wall at B
- Fixed boosting exploits near T spawn
- Fixed missing CSPromod logos
- Fixed various graphical glitches
- Fixed a couple of reflection issues
- Tweaked the stairs textures to break linearity
csp_inferno
- Fixed rotating door having some textures appearing black
- Fixed rotating door not closing automatically, now does so after 4 seconds
- Fixed some misaligned textures
- Fixed some sandbox displacement being too low, allowing you to hold balcony from this spot
- Fixed T ramp displacement being too high allowing you to see above the crate
- Fixed ladder entities not touching the handrail causing glitches
- Fixed vent strength and size to match CS 1.6
- Fixed not being able to crouch under the sandbox wooden bridge
- Fixed some models rendering distances
- Fixed bombsite B displacements being too high allowing you to jump directly on top of the small wall
- Tweaked T house pillars geometry to make the railing to box jump easier
- Tweaked B bombsite to give slight increase in FPS
- Fixed the emulate flash
csp_lite
- Added csp_lite to the official CSPromod map rotation
csp_nuke
- Added the flash trick above squeaky door
- Added the SK boost
- Fixed the missing texture on top of the squeaky door
- Fixed the side textures of the squeaky door appearing black
- Fixed upper vents size to match CS 1.6
- Fixed vent ladders height to match CS 1.6
- Fixed hut window size to match CS 1.6
- Fixed vents strength, it now takes 2 hits with primary knife attack to break them
- Fixed red rock bugs
- Fixed not being able to plant the bomb on top of upper bombsite big crates
- Fixed multiple incorrect block sizes near red rock, the red rock jump is now possible
- Fixed being able to climb on the sides of the ladders
- Fixed light model progressively disappearing near ct side ladder
- Fixed lower window being breakable by only one hit, it now takes 3 hits with primary knife attack to break it
- Fixed unrealistic shadows at the lower corridors
- Fixed being able to jump on top of the outside red crate
- Fixed misaligned model in radio room
- Fixed missing player clips
- Fixed upper bombsite support model rendering distances
- Fixed misaligned vent textures
csp_train
- Fixed overlapping roof brushes
- Fixed train wheels models not being lit properly and appearing black most of the time
- Fixed inner bombsite pillars not touching the ground
- Fixed visual glitches
- Fixed outside red train position
- Fixed the 1 unit gap between some ladders and trains
- Fixed the outside floating bomb box
- Fixed the small gap between train wheels and its structure
- Replaced some decals with brandnew ones
csp_aim_akcolt
- Added csp_aim_akcolt to the official CSPromod map rotation
csp_aim_arena
- Fixed playerclips on the side truck doors allowing people to go outside of the map
- Fixed barriers making the viewheight jump when running against them
- Fixed small lighting issues on the aim series model
csp_aim_awp
- Added csp_aim_awp to the official CSPromod map rotation
Bug Fixes
- Fixed sv_pure related issues
- Fixed cl_soundscape_printdebuginfo crashing the game
- Fixed grenades not behaving correctly when thrown at ladders
- Fixed exploit allowing players to not take any fall damage
- Fixed several crashes (post Orange Box)
- Fixed view height inconsistencies (Post Orange Box)
- Fixed crouch hitching at the beginning of a duck (Post Orange Box)
- Fixed incorrect falling viewpunches (Post Orange Box)
- Fixed broken zoom sensitivity (Post Orange Box)
- Fixed dropping the bomb while crouched forcing the player to stand
- Fixed the weapon select menus appearing beneath the scope texture when scoped in with an AWP
- Fixed USP's crosshair not enlarging after applying silencer
- Fixed AWP's crouching/scoping causing the player's screen to glitch
- Fixed team name color formatting
- Fixed game logic causing the round_start doubling/tripling
- Fixed bomb/weapon not dropping consistently upon player death
- Fixed player glitching upon walking over the planted bomb
- Fixed player speed during 2 AWP shots
- Fixed in-eye spectating to match the observed player
- Fixed grenades sometimes disappearing in unclipped walls
- Fixed sounds played when entering/exiting water
- Fixed the buy/radio menu overlap
- Fixed some fonts not resizing properly on game resolution change
- Fixed player chat filter not being applied
- Fixed death animation not being reset properly if round restart is issued while playing a death animation
- Fixed weapon spawnflags in the FGD
- Fixed radio chat message localization
- Fixed a few console text errors
- Fixed AWP FOV not resetting on round restart
- Fixed fall damage console command
- Fixed some advanced menu panels making the game crash
- Fixed pistol sub-menu on compact buy menu always showing the Terrorists version
- Fixed display of headshot icon on suicide if last hit the player took was to the head
- Removed weapon materialization sound
- Removed unused sound scripts
Tweaks/Minor Changes
- Added log_warmod_format for admins wanting warmod style
- Attack2 now ignores weapons with no alternative fire
- Cleaned up autoexec.cfg all relevant things are hardcoded now
- Defaulted sv_specnoclip to 1 so that spectators are no longer blocked by walls
- Fixed fps_max not being marked as archive
- Fixed spraypaint section icon missing
- Flash overlay no longer covers the crosshair, chat and death notice when flashed
- Forced numpad pass-through remapping for buy, radio and team menus
- Grenades no longer clip on dropped weapons
- Made in-PVS footstep sounds client-side simulated (reduced netload)
- Recolored all radar map overviews to a green color scheme
- Reduced the zoom value for all radar map overviews to match CS 1.6
- Tweaked weapon/bomb dropping gravity
- Upped sv_maxrate to 131072 (1Mbit)
- Congratulations, you've read the whole changelog
- There is an easter egg somewhere, if you can find it! ;-)
July 9th 2010 | BETA 1.04 (Hotfix)
Bug Fixes
- Fixed CSPromod not launching due to the CS:S engine update
- Fixed various exploits
- Fixed unassigned players not showing up in the scoreboard
- Fixed fall damage sound sometimes playing although no actual fall damage being applied
- Fixed name changing issue with how the engine handles duplicate names
- Fixed namechange chat notifications missing last character
- Fixed clip sizes not being consistent per ammo type
- Fixed hostname in scoreboard
- Fixed hud_chatsound for server messages (join, leaves etc)
- Fixed the smoke sound override bug
- Fixed smoke grenades never going off in rare occasions
- Fixed holding buttons/keys sometimes blocking spawns
- Fixed HUD Target ID invalid pointer crash
- Fixed RADIO text formatting
Tweaks/Minor Changes
- Disabled color correction entirely for now
- Made grenades not render in first-person during the first 85ms after throw
- Made mp_forcecamera and mp_allowspectators FCVAR_NOTIFY
- Made net_graphheight FCVAR_ARCHIVE
- Made footsteps louder
- Set maximum sensitivity to 20 for now
- Tweaked the AWP
- Updated Galil and Famas run speeds
January 31st 2010 | BETA 1.04
Feature Additions
Custom User Interface Design
- Created custom-built modern-style HUD with traditional placement of all standard elements
- Created custom assets, including fonts, vector graphics and overlays
- Overhauled design of GUI, Main Menu and Options section to achieve a unified visual style
- Added CSPromod options tab to offer one-stop VGUI tweaking of all new features
- Added animated round timer for 30 seconds and below: timer flashes red with 1.6-style speed cycle
- Added teammates' money to the scoreboard
- Added teammates' health to the scoreboard
- Added color-coded player indicators on both sides of the round timer
- Added animated main menu background
Redesigned Radar
- Changed radar to 1.6-style circle with "out of range" indicators on the rim
- Radar shows teammates only, and dropped/planted bomb only to terrorists
- Added height indicators: teammates are shown above and below with arrow indicators
- Added the option for teammate names to be displayed on the radar
- Added the option for the map's overlay to be displayed on the radar
- Added the option for the radar to be transparent or opaque
Reconstructed Wall Impact Effect System
- Added classic 1.6-style wall impact effects: orange sparks, white puffs, and black flecks
- Added fleck scaling: black flecks scale properly according to distance (up to 5200 units)
- Added option for white, black, or white/black hybrid smoke puff
- Optimized wall impact effect system for maximum fps and computer performance
- NOTE: All aspects of the wall impact effect system can be turned on/off in the CSPromod options tab
Customized Weapon Viewmodels
- Added functionality for 1.6-style weapon origins: cl_classic_origins 0/1 and in CSPromod options tab
- Altered muzzle flash behavior to match 1.6 and Source-style weapon origins
- Added custom, high-resolution muzzle flashes with appropriate shape, size and positioning
- Added the option to disable the Source Engine's viewmodel turning lag
- Added the ejecting brass (shell casings) viewmodel effect for all weapons
1.6-Style Weapon Bob
- Added 1.6-style weapon bob
- Controlled by velocity ramp-down only, not by overall distance for walking/crouching
- 3% eye offset bob synchronized to match the weapon bob on the same scaling
1.6-Style Weapon/Bomb Throwing
- Added 1.6-style weapon/bomb throwing (looking down/up increases/decreases range)
- Tweaked gun pickup range and speed
- Adjusted angle orientation during weapon/bomb drop to match that of CS 1.6
- Added functionality which enables "cycle running" with multiple weapons
Revamped Grenades/Flashes/Smokes
- Completely reworked gravity, friction, bounce and stop time behavior to match 1.6
- Horizontal angle origin with CS 1.6 style animation and fixed single point origin size
- Hard-coded grenade pull-back time and lowered it to .5 secs to enable 1.6-style double flashes
- Adjusted HE grenade damage radius to match CS 1.6 values
- Adjusted HE grenade damage to penetrate walls and brushes
- Added smoke puff and two sets of sparks to flashbang explosion point
- Tweaked flashbang blindness effect to properly cover all HUD elements
- Adjusted smoke grenade effect to be unaffected by in-map lighting
- Fine-tuned smoke grenade effect to remain balanced both inside and outside of the cloud
- Adjusted smoke blindness effect to mimic CS 1.6
- Adjusted double smoke blindness to 98% when within both clouds
Modified Ducking System
- Adjusted player viewports to directly match player hitboxes and model in real time
- Adjusted ducking to include both downward and upward motions, removing the CS:S ducking exploit
- Removed functionality for triggering jump animation while ducked under objects
- Adjusted player models and hitboxes to remained ducked while on ladders (improvement on both CS 1.6 and CS:S)
- Adjusted crouching on ladders to no longer change a player's base origin position, ever
Redesigned Footstep Sound System
- Adjusted the values of footstep volume to match CS 1.6 within 5 units total distance and 1% gain
- Fixed bug causing additional footsteps to be possible after a player's death
- Corrected a footstep prediction error that would cause left/right to mismatch
Revamped Crosshair and Cooldown Behavior
- Added crosshair interpolation smoothing
- Completely rebuilt rifle cooldowns to mimic CS 1.6 behavior
- Adjusted cooldowns to work properly during reloads and silencer events
- Added cl_dynamiccrosshair to CSPromod options tab
- Adjusted dynamic crosshair behavior to mimic CS 1.6 behavior for rifles and pistols
- Adjusted crosshair "jump" behavior for single tapping and low shot counts
- Adjusted crosshair "jump" behavior for screen bouncing at max view kick per rifle
- Locked minimum size of crosshair to CS 1.6 "small"
- Adjusted cl_crosshair_size cvar to accept small, medium, or large
- NOTE: Numerical adjustment of cl_crosshair_size is still included for advanced players
Redesigned Viewpunches (Viewport Animation)
- Adjusted weapon fire to result in a more visceral, violent punch and a faster return to center
- Added falling viewpunch
- Changed fall punch to scale based on fall height
- Lowered the values for short distance falls
New Movement Features
- Added edge Friction velocity slowdown for edges with a fall of more then 64 units
- Added functionality for fast running
- Added functionality for wall running
- Added functionality for pre-strafe jumping
- Added functionality for double ducking
- Recoded jump delay to a 1315 millisecond timer, matching CS 1.6
- Added functionality for peaking corners while standing without making a footstep sound
- Added functionality player movement slowdowns upon being shot
- Tweaked falling velocites and fall damage to mimic CS 1.6
New Sound Enhancements
- Added radio communication system
- Added "bomb has been planted" sound upon bomb plant
- Added "bomb has been defused" sound upon bomb defuse
- Added "terrorists win" sound upon T round won
- Added "counter-terrorists win" sound upon CT round won
- Added empty chamber click sound to all weapons
- Added HL1 "beep" sound to +use command
- Added classic weapon switching sounds
Spectator Improvements
- Added weapon viewpunches to in-eye spectators
- Added buyzone icon for in-eye spectators
- Added defuse icon for in-eye spectators
- Added c4 icon for in-eye spectators
General Changes
- Added automatic weapon reload at round start
- Added functionality to allow spamming through world models
- Added option for 1.6-style AWP crosshair
- Added new bomb plant/defusal status bar with dynamic color and percentage changes
- Added functionality for CS-style death cam
- Added functionality for one-hit kills from behind when using the knife with +attack2
- Added numpad support to the buy menu
- Fixed knife hull traces for accurate hit detection and swipe patterns
- Added both Autobuy and Rebuy commands with full functionality
- Added correct 3rd-person bomb plant and jump animation
- Added cl_autoweaponswitch command
- Added cl_switchknifehand command
- Completed multiple hud_fastswitch options (0, 1, 2)
- Added optional Quake-style instant weapon switching (HLTV-style weapon switching)
- Completed multi-direction HUD damage indicator functionality
- Rebuilt and reformatted server logging system with console output formatting
- Added the ability to buy a defusekit with both slot 6 and 7 on the buymenu
- Added 1.6-style bomb beep cycle with global beep on the final cycle
- Added "attacked a teammate" notification upon friendly fire shots
- Added blood splatter for no-armor bullet hit confirmation on body shots
- Added spark sprites for with-armor bullet hit confirmation on body shots
- Added full ammo clip buy menu capability
- Added cheat cvar bot_mimic_yaw_offset for testing and practice
- Added cheat cvar "impulse 102" for testing and practice (full health and money only)
- Added cheat cvar "impulse 103" for testing and practice (full ammo only)
- Added missing 3rd-person player model animations
- Overhauled game netcode and locked interp commands
Mapping
General
- Added the custom "cspromod.fgd" for use in creating custom map types and weapons
- Added info_map_parameters and incorporated CS-style point_viewcontrol (map join camera pans)
csp_aim_arena
- Added csp_aim_arena to the official CSPromod map rotation
csp_dust2
- Fixed assorted graphical bugs
- Fixed assorted clipping issues
csp_inferno
- Completely overhauled map design to match theme of CS:S de_inferno
csp_nuke
- Significantly upgraded visual theme
- Created and added various custom models, including pipes, missiles, ledges, supports, doors, and railings
- Created and added assorted custom textures
- Made assorted tweaks and minor changes
- Removed water from background elements in order to maximize performance
- Inserted CS:S de_nuke inspired background elements
csp_train
- Upgraded theme and added CS:S de_train inspired graphical elements
- Created custom train axel models to match 1.6 train size
- Made assorted tweaks and fixes to ensure that all 1.6 spam spots work properly
csp_season
- Added CSP_season to the official CSPromod map rotation
Bug Fixes
- Fixed the "Disappearing AWP" Bug
- Fixed bug causing players to crash upon multiple simultaneous player team changes
- Fixed bug causing players to view black screen upon fall deaths
- Fixed bug causing guns to reload prematurely
- Fixed bug causing players to stick to walls while running/walking along them
- Fixed bug causing bomb to not be defusable if a player is killed while defusing
- Fixed bug causing players to become stuck while defusing the bomb
- Fixed bug causing buy equipment menu to only display part of the time
- Fixed bug causing Famas to not display in CT buy menu
- Fixed bug causing bomb defuse progress meter to disappear
- Fixed bug causing bomb to not be defusable with a player standing on it
- Fixed bug causing grenades to become "buried" in walls while thrown from close proximity
- Fixed bug causing bomb to be planted instantaneously upon a player leaving from/returning to the plant area
- Fixed bug allowing players to change names while dead
- Fixed various bugs associated with +use
- Fixed bug causing 2nd flashbang bought to be free of charge
- Fixed bug causing fire mode to be reset upon weapon switch
- Fixed bug causing name overlays to be visible while flashed
- Fixed bug causing name overlays to be visible through smoke
- Fixed bug causing bomb to disappear from environment upon bomb carrier switching teams
- Fixed bug causing radar dots to default to the map's origin
- Fixed bug causing radar dots for dead teammates to not disappear
- Fixed bug allowing players to buy a gun they had already purchased
- Fixed bug causing players to fall through the map upon server connect
- Fixed Bug causing 4 damage indicators to appear at once
- Fixed silencer bugs on M4A1 and USP
- Fixed Glock rapid-fire animation/sound bug
- Fixed bug causing server crash upon invalid player model value
- Fixed bug causing server crash upon invalid model physics
- Fixed bug causing AWP gun barrel to show while zoomed
- Fixed bug causing AWP muzzle flash to appear while zoomed
- Fixed bug causing an inventoried gun with no ammo to be inaccessible
- Fixed bug causing bomb to disappear upon elimination of all CTs
- Fixed bug causing improper muzzle flash behavior across all guns
- Fixed bug causing radar to still be visible while flashed
- Fixed bug causing buy zones to be randomly inaccessible
- Fixed bugs related to reserve ammo in dropped weapons
- Fixed bug causing radar dots to sometimes disappear
- Fixed bug causing roundtime to not be updated while spectating
- Fixed bug causing team scores to not be updated while spectating
- Fixed bug causing the bomb to clip through player models while spectating
- Fixed bug causing defusal kits to clip through player models while spectating
- Fixed bug causing spectator viewpoints to clip through the map with players under objects
- Fixed bug causing viewheight to remain locked at crouch level permanently while spectating
- Fixed bug causing spectator mode to not work if joined directly from connecting to a server
- Fixed the targetID "name around corner" which wrongly allowed detection of hidden players
- Fixed water movement sounds to only play when running
- Solved m4a1 spectator muzzle flash alignment issue
- Solved double muzzle flash rendering for spectators on all weapons
- Fixed scoreboard spectator ping
- Fixed bug causing server crash upon weapon being dropped while shooting
- Fixed bug causing player crash while shooting dropped weapons
- Fixed alignment formatting for both buymenu and radio menu (both now scale to 1080p)
- Fixed bug causing improper cancellation of mid-reload sound sequence when dropping weapons
- Adjusted buy menu to reset on exiting the buyzone or switching teams
- Fixed bug allowing players to boost to the skybox using a thrown grenade
- Fixed bug allowing one player to boost to the skybox with the help of another player
- Fixed bug allowing players to boost to the skybox using a ladder brushtop
- Fixed bug allowing a CT to finish defusing while dead
- Fixed bug allowing silent defusing
- Solved the slow door 100-tic bug
- Fixed bug causing free-look to carry into spec mode with no player target
- Fixed bug causing crouch view to carry on into specmode
- Fixed bug causing canceled gunfire
- Fixed bug allowing walk and crouch to add up speed penalties when pushing both buttons
- Fixed bug causing blood decals to draw on teammates with mp_friendlyfire 0
- Fixed HUD reset bugs (red health and money carry-over)
- Fixed bug causing the kevlar hit sound to be prematurely "clipped"
- Fixed bomb attachment bugs ("floating bomb attachments")
- Fixed bugs related to weapon toss origin and tossing weapons through walls
- Fixed all radar bomb icon issues
- Fixed bug allowing grenades to be thrown through walls
- Fixed bug causing step sound while leaving the bottom of a ladder while crouching
- Fixed weapon shadows (off when deployed)
- Fixed bug causing bomb to collide with players
- Fixed silent ladder exploit (running straight up a ladder).
- Fixed bug allowing slanted ladders to trap players in a crouch
- Fixed bug causing smoke to carry over into the next round
- Fixed bug causing AWP quick scoping decal misplacement
- Tweaked AWP movement speeds to match CS 1.6 exactly
- Fixed bug causing flashbangs to not blind spectators
Tweaks/Minor Changes
- Setting sv_cheats to 0 now takes all players out of noclip mode
- Set DX8+ as required and marked certain ConVars and ConCommands as cheats
- Tweaked player movement air control
- Tweaked scoped movement speeds
- Tweaked bomb damage
- Tweaked bomb blast radius
- Tweaked weapon rates of fire to match CS 1.6 values
- Tweaked weapon switching speed to match CS 1.6 values
- AWP's deploy speed is now higher than the rest of the weapons
- Tweaked enemy/teammate mouse-over text display duration
- Added maplist.txt to stop console nagging
- Tweaked autoexec.cfg to stop additional engine nags
- Bomb explosion screen shake and sound effect range is now 4000 units
- Tweaked headshot dink sparks to be more visible and always point upward
- cl_predict and cl_predictweapons are now marked as cheats
- Doubled Glock muzzle flash size
- Moved m4 unsilenced muzzle flash
- HUD Pickup history clamped to 10 items
- Defaulted console to enabled
- Added listenserver.cfg and settings.scr
- Defaulted teammate names on radar to off
- Added round_end event
- Solo roundplay with respawns
- Spectators are now gray in chat
February 9th 2008 | BETA 1.03
General Changes
- Added blood splotches on body hits without armor
- Added mini-sparks on body hits with armor
- Added name highlighting on scoreboard
- Added player hit slow-down
- Added roundtime display in spectator mode
- Added score display in spectator mode
Mapping
csp_dust2
- Fixed "falling through the map" bug
Bug Fixes
- Fixed glock animation rapid-fire bug
- Fixed gun model disappearance bug
- Fixed HUD_fastswitch 1, and assigned "natural fastswitch" to HUD_fastswitch 2
- Fixed radar dot disappearance bug
- Fixed USP/M4 silencer bug
- Holding walk in mid-air no longer has an effect on player movement speed
Tweaks/Minor Changes
- Decreased famas burst rate of fire
- Increased visual effect of no armor headshots
- Tweaked grenade behavior; added custom gravity system specifically for grenades
January 3rd 2008 | BETA 1.02
General Changes
- Added 3D headshot "gooshes"
- Added auto-assign option to team selection menu
- Added bomb indicator on scoreboard (T's only)
- Added buy equipment menu
- Added death notification graphic for HE grenade
- Added grenade bounce sounds
- Added fall damage sounds
- Added first-person damage indicators
Bug Fixes
- Death notifications are no longer offset to the right on player team switches and suicides
- Death notifications no longer occur on player disconnects
- Fixed AWP zoom animation bug
- Fixed AWP muzzle flash animation bug
- Fixed muzzle flash animation bug on reload for all guns
- Fixed wall-spawn/crash bug
- Priming a grenade at the end of a round no longer allows it to be thrown in freezetime of the next round
- Shooting while defusing is no longer possible
Tweaks/Minor Changes
- Grenade arc, velocity, and bounce tweaked
- Increased brightness of blood color
- Mp_restartgame now occurs immediately
- Maps now have 20 spawn points per side
- Name changes while dead are no longer possible
- Time after round end extended to 5 seconds
- Rifle burst/"single-tap" spread/kick tweaked
- Switching to the knife after firing any weapon no longer causes an immediate "stopsound" effect
- Scoped movement speed tweaked
October 21st 2007 | BETA 1.01
General Changes
- Added 1.6-style green overlay to radars
- Added 5 second buffer for ready/unready commands
- Added mp_public cvar (removes warmup mode entirely when set to 1) for public server play
- Added more quick buy & quick select binds to the GUI
Mapping
csp_dust2
- Increased difficulty of window jump
csp_inferno
- Fixed T spawn glitch
csp_nuke
- Increased difficulty of high rafter jump
Bug Fixes
- Client side crashing (spawning in walls/floors) reduced
- Crouch slide removed
- Crouch hitboxes fixed
- Crouch jumping now occurs more smoothly
- Crouch viewheight fixed
- Crouching while moving on ladders is now entirely silent
- Joining a team mid-round no longer gives you 0$
- Players can no longer switch teams an infinite number of times per round
- Players no longer spawn when joining a team mid-round
- Respawn_entities no longer crashes servers
Tweaks/Minor Changes
- Changed buy menus to 1.6-style
- Changed scoreboard team order (T's first, CT's second)
- Correct netcode commands are now defaulted in autoexec.cfg
- Netcode commands expanded
- Ready/unready commands no longer have any effect after the game is live
October 18th 2007 | BETA 1.0
Initial Release