December 16th, 2012 | BETA 1.10

Feature Additions

    New Player Models

    • Added new SAS player model
    • Added new Phoenix player model (replaces the old leet)

    New Player Animations

    • Replaced all player animations
    • Added AK/Galil hipfire pose for the Terrorist model

    New Additional Models

    • Added new defuse kit model
    • Added new C4 bag model
    • Added custom shell models

Mapping

csp_aim_pistol

  • Fixed not being able to pick up usps and glocks

csp_dust2

  • Reduced fog density
  • Tweaked environment lighting
  • Increased cubemaps rendering resolution

Bug Fixes

  • Pushed a tentative fix for the respawn bug
  • Pushed a tentative fix for the unconnected scoreboard bug
  • Fixed insane difficulty level bots not attacking other players
  • Fixed TDM spawns being team based instead of random

Tweaks/Minor Changes

  • Revamped net_graph iconography and added new cvar (net_graph 5/6)
  • Revamped status icons (buyzone, bomb, defusekit) iconography
  • Lowered weapons volume
  • Tweaked main menu background
  • Tweaked scoreboard colors
  • Tweaked smoke grenade particle transparency
  • Tweaked blood sparks to be visible with and without kevlar
  • Tweaked deathcam transition speed
  • Added r_postprocessing to the CSP tab
  • Added and updated gamemodes related config files

December 9th, 2012 | BETA 1.09

Feature Additions

  • Added GoldSrc sound spatialisation
  • Added predicted attacks (can be disabled via cl_predict_attacks 0 and/or cl_predict_deaths 0)
  • Added new 360° damage indicators
  • Added custom player hit/registry sounds
  • Added custom decals (gunshots, blood splats and grenades/bomb scorches)
  • Added plugin support (see http://bitbucket.org/saul/cspromod-sdk)
  • Added penetration kill icon
  • Deathmatch gamemode

    • Enabled by mp_gamemode dm ConCmd
    • Added cl_dm_help to disable DM hints
    • Added mp_dm_freeforall to choose between TDM and FFA
    • Added mp_dm_weapon_dissolve_delay to control the weapon dissolve
    • Added mp_dm_avoid_teammates to disable collisions
    • Added mp_dm_spawn_protection and mp_dm_spawn_protection_alpha to control the team protection
    • Added mp_dm_spawn_armor to set armor and helmet status
    • Added mp_dm_spawn_grenade_he, mp_dm_spawn_grenade_flash and mp_dm_spawn_grenade_smoke
    • Added mp_dm_clip_regen_amount and mp_dm_clip_regen_interval for ammo regeneration
    • Added mp_dm_kill_hpreward, mp_dm_kill_hpreward_hs and cl_dm_kill_hpreward_color for rewards
    • Added mp_dm_idle_lives, mp_dm_idle_punish_mode, mp_dm_idle_ang_tol and mp_dm_idle_pos_tol
    • Added mp_dm_respawn_mintime and mp_dm_respawn_maxtime to set min/max respawn times
    • Added cl_dm_auto_secondary to choose if silencers/bursts should be automatically on or off

    DM killstreak HUD panel

    • Added DM killstreak HUD panel
    • Added hud_kill_streaks and hud_kill_streaks_log ConVars

    Added new menu system

    • Added menu_show ConCmd to display a message on a menu on screen
    • Added menu_open ConCmd to open a menu file (see the cfg/menus/ folder)

General Changes

  • Emulated the 1.6 jump speed limitting mechanism
  • Fixed smoke not always emitting
  • Fixed delayed player animations (jump, crouch, flinches)
  • Fixed delay with players transitioning from death animation to ragdoll on death
  • Tweaked the material bullet penetration mechanics
  • Improved round reward algorithm to match 1.6
  • Tweaked all the ingame sounds fading distances to match 1.6
  • Massively overhauled the ingame bot system
  • Improved footstep sound culling
  • Mimicked 1.6 style hit view punches
  • Added flashbang stacking mechanics
  • Added a map change intermission
  • Fixed team-specific items (defuser/C4) being carried over with a player when they were team balanced
  • Improved flesh, kevlar and helmet hit visual effects
  • Enabled Phong shading and improved normal maps on the player models
  • Added custom HE explosion particle effect
  • Added weapon firing particle effects
  • Changed the rcon command to feature auto-completion in the console
  • Improved the team balancing (bots and more recently connected players are favoured over the others)
  • Diversified the number of available game translations

Mapping

General

  • Added "csp_aim_pistol" to the map rotation
  • Added custom lights.rad file
  • Tweaked .nav files for deathmatch and better bot AI

csp_inferno

  • Major lighting revamp
  • Tweaked environment lighting and shadows color
  • Tweaked/improved direct and diffuse shadows
  • Reduced fog density
  • Fixed many visual glitches/inconsistencies
  • Fixed one crate at banana; you can no longer jump ontop of it directly
  • Tweaked the small house at banana to allow the "eml' flash trick
  • Added a sound to inferno's rotating door

csp_train

  • Reduced fog density

csp_nuke

  • Reduced fog density
  • Fixed missing entity

Bug Fixes

  • Fixed the toggleconsole command to be properly bound to any key
  • Fixed crosshair being in the incorrect position at some resolutions
  • Fixed bullet penetration behavior on Linux dedicated servers
  • Fixed '100HP' showing as critical on the HUD after round restart
  • Fixed primary and secondary weapons not being reloaded on new round
  • Fixed spectator view offset related issues
  • Fixed a step sound not being played when landing on players
  • Fixed the wall spark material being hard to spot under DX9
  • Fixed the hl2.exe process not being terminated upon game exit
  • Fixed the AWP's accuracy speed offset
  • Fixed moveable ragdolls in deathcam
  • Fixed disconnect messages not showing for players you haven't seen yet
  • Fixed the UpdateRadar usermessage overflowing when a lot of players were out of PVS
  • Fixed team colour in the top-right death notices changing for a player if they changed teams or disconnected
  • Fixed spectator mode being switched to the roam mode on a round restart
  • Fixed smoke grenade emitting bounce sounds after it goes off
  • Fixed func_breakable being damaged by thrown items
  • Fixed mp_falldamage cvar behavior
  • Fixed footsteps not being emitted when landing/walking on a player
  • Fixed the after-teamswitch camera position
  • Fixed smokegrenade bounce sound glitch
  • Fixed game initially loading for too long issue by disabing the node graph
  • Fixed screen rotation issue when viewing the scoreboard
  • Allowed items next to a planted bomb to be picked up
  • Fixed GUI elements layout being affected by a game minimizing

Tweaks/Minor Changes

  • Tweaked pistols' recoil patterns
  • Added cl_crosshair_outline and cl_crosshair_outline_color ConVars
  • Added cl_crosshair_color_waiting ConVar to change the crosshair color when player is unable to shoot
  • Added cl_crosshair_expansion_factor ConVar and tweaked related behavior a bit
  • Tweaked team names to be now translated in the join message
  • Improved grenade bounciness and gravity slightly
  • Improved tagging algorithm slightly
  • Improved weapon spray patterns slightly
  • Tweaked Glock's spread slightly
  • Tweaked the rate of fire and damage of scoped/silenced/burst weapons
  • Improved the blood decal emitting system
  • Added sv_buyzone_hold_time ConVar to be able to buy outside buyzones just after you leave them
  • Added a bomb plant warning when the player tries to plant outside of the bomb area
  • Added bomb drop/pick up messages
  • Tweaked sniper scope overlay material
  • Tweaked the defusing to be aborted in case of a reload or weapon switch
  • Removed +attack2 functionality while defusing
  • Tweaked the C4 beep frequency
  • Tweaked the radar to update every half second for players outside of the PVS
  • Tweaked death camera to be more smooth and added a custom self-kill one
  • Changed the without kevlar hit sound
  • Readded the first person sparks and blood
  • Changed several chat messages to be coloured
  • Changed all chat messages, center print messages and HUD hints to be printed into the console
  • Added echo_chat command to echo a message to chat
  • Added colour support in chat (format of {#RRGGBB} or {#RGB})
  • Server can now execute jpeg and screenshot commands on the client
  • Removed setname command (use setinfo name ‘new name’ instead)
  • Added sv_min_name_change_interval to restrict frequency of name changes
  • Added sv_netgraph_allow_traffic ConVar to force safe net graphs (0 or 5 only)
  • Added net_graphlegend to enable the colour legend to the left of the graph
  • Changed changing your name when dead not to cause instant name change on the scoreboard
  • Changed the sv_gravity to properly affect physics objects on change (map change is no longer required)
  • Reduced per-player network traffic (should reduce choke)
  • Added the friendlyfire tag in the server browser
  • Added support for map and gamemode specific cfg files (maps/cfg/README.txt)
  • Tweaked the "Server cvar X changed to Y" message not to truncate ConVar values over 16 characters long
  • Changed the ping of the listen server host is now shown as HOST on the scoreboard
  • Tweaked alias to no longer alias over existing commands/variables
  • Tweaked the chatbox to be cleared on level change
  • Tweaked the chatbox to be hidden when showing the scoreboard
  • Added steamid ConCmd to display the current player's Steam ID information
  • Added csp_developers ConCmd to show the current CSP developers active on a server
  • Added specific kick messages to chat
  • Removed old multi-duck mid-air prohibition
  • Added csp_version command (client-side) and csp_sv_version (server-side) for verbose build information
  • Increased maximum players limit to 64 (from 32)
  • Added messages when players are team balanced
  • Added fov_fix_zoom ConVar to customize the zoomed FOV
  • Tweaked the backstab system
  • Matched the 1.6 friendly fire penalty
  • Increased the number of sv_pure protected files
  • Lowered vents' health
  • Removed excessive dust effects on ragdolls and dropped items
  • Changed the footstep type to concrete when landing/walking on a player

September 23rd, 2011 | BETA 1.08

Feature Additions

  • Added mp_autoteambalance
  • Added sv_deadchat 0/1/2

General Changes

  • Added blood fountain effect on headshot
  • Added flying ragdolls on death due to C4 and HE grenade
  • Made players dying in-air go straight to ragdoll
  • Improved spraying with all weapons by tweaking the random number generator
  • Improved spectator mode and fixed general jerkiness
  • Fixed and improved the death cam, it now follows the killer properly and switches to his point of view if the server allows it
  • Reduced network usage (can reduce choke)
  • Tweaked the spread of each pistol (Glock, USP, and Deagle)
  • Tweaked the rate of fire of all weapons to match CS 1.6 perfectly (except burst and zoomed)
  • Tweaked the scoreboard colors and transparency

Mapping

csp_dust2

  • Fixed a small displacement gap causing a visual glitch at bombsite A
  • Fixed palmtrees being rendered behind the 3d skybox

csp_nuke

  • Fixed some displacements that allowed you to jump ontop of 64 units crates.
  • Added a clip on the sandbag model @ midd AWP spot CT side, you can no longer jump ontop of it without a boost.

csp_train

  • Fixed a couple of train textures being backwards

Bug Fixes

  • Fixed flashbangs being too strong with mat_dxlevel 95 (DirecX 9)
  • Fixed crash occuring on map changes
  • Fixed bug allowing players to look through the ceiling when jumping in cramped areas (vents/under trains)
  • Fixed bug allowing players to jump and slide down in freezetime when spawning on a slope as well as during normal play
  • Fixed bug causing flash overlay to be carried over in spectator mode
  • Fixed bug causing crouching to look instantaneous in spectator mode
  • Fixed fall viewpunches not working in spectator mode
  • Fixed double reload sound in spectator mode
  • Fixed first person blood effects in spectator mode
  • Fixed knife damage from behind to a teammate
  • Fixed AWP sensivity issues with high latencies
  • Fixed bug causing round restart and other round states getting executed multiple times per frame
  • Fixed player names being visible through new smoke particle effect

Tweaks/Minor Changes

  • Added an option to default rate to 1Mbit
  • Added "toggle console" to the Binds menu
  • Added missing self nade icon deathnotice
  • Changed sv_maxrate to 131072 in listenserver.cfg
  • Fixed some errors showing in the console
  • Increased viewpunches when getting hit
  • Improved team selection bind (also closes team selection now)
  • Improved in-game menu handling (switching between menus)
  • Tweaked spectator speed
  • Started working on bots AI - improved navigation
  • Changed vtable layout of IPlayerInfo interface for improved plugin support.

September 4, 2011 | BETA 1.07

Feature Additions

  • Added bullet force to mimic CS 1.6
  • Added new custom smoke particle
  • Added new C4 backpack model
  • Added CS 1.6 style crosshair translucency
  • Added Source Engine's physics for dropped weapons
  • Added player blob shadows (cl_shadows 0/1 to disable/enable them)

General Changes

  • Added better blood goosh particles
  • Refactored MP5's recoil
  • Refactored Famas' burst fire mode recoil
  • Tweaked grenade throw position and velocity to be exactly like CS 1.6
  • Tweaked all rifles' accuracy to be equivalent to CS 1.6
  • Tweaked Deagle's accuracy
  • Tweaked AWP/Scout quickscoping
  • Tweaked crosshair cooldown rate
  • Tweaked crosshair sizes (cl_crosshair_size is now independent of cl_crosshair_advanced_scale)
  • Tweaked HE grenade damages
  • Tweaked tagging (player velocity reduction on getting hit)
  • Tweaked weapon drop trajectory to mimic 1.6
  • Tweaked air acceleration slightly
  • Tweaked footsteps while scoping with the AWP/Scout
  • Tweaked the FOV to remain equivalent across all resolutions; removing unfair advantages for wide-screen users
  • Updated maximum wall penetration distance from 128 to 768 units to match CS 1.6

Mapping

csp_dust2

  • Fixed up to 10 boosting exploits
  • Fixed several missing top textures
  • Re-added the midd double doors boost
  • Re-added the midd windows boost
  • Reduced the fog significantly
  • Replaced the sand footstep sounds by concrete sounds

csp_nuke

  • Remodeled the lower part of the red rock 3d displacement (next to the 2 big boxes) to allow for more visibility when standing behind them
  • Reduced the fog
  • Tweaked the hut window to make the jump from the top of the hut possible

csp_train

  • Clipped numerous pillars to prevent players from being blocked by them
  • Reduced the fog

Bug Fixes

  • Fixed godmode bug
  • Fixed footstep sounds being heard from too far
  • Fixed not getting any damages upon landing on top of a player's head
  • Fixed wrong flinch animation playing when hitting a player's arm
  • Fixed glitch showing players' scores instead of kills in Steam server info panel
  • Fixed missing third person reloading sounds for Aug/Scout/Sig
  • Fixed defuse kit showing when looking at own feet in spectator mode
  • Fixed Glock/Famas burst fire mode prediction issues
  • Fixed bug causing teammates to disappear on the radar when tabbing out
  • Fixed zoom sensivity still being applied after de-scoping with the AWP/Scout on high latency servers
  • Fixed AWP/Scout issues on reload
  • Fixed a bug making the crosshair expand for no reason on weapon switching

Tweaks/Minor Changes

  • Added French, German and Bulgarian localization files and updated English localization
  • Added low.cfg config file for users who need better performances (and default.cfg to revert)
  • Added 'invert mouse' to the options (Player tab)
  • Applied bullet force to head of ragdoll when shot in the head from an angle that does not trigger the headshot animation
  • Changed mid-air velocity cap from 325 u/s to 2000 u/s in air
  • Cheat flagged several ConVars
  • FPS Panel text (cl_showpos/cl_showfps) is now proportional (more readable)
  • Made certain deaths go straight to radgoll without special animation (rear HS)
  • Narrowed down required front-facing shot angle for gut and headshot death animations to play.
  • Players now drop their weapons in their feet when killed (except C4)
  • Removed sparks caused by dropped weapons
  • Removed own sparks and blood in first person (except for headshots without a helmet)
  • Re-enabled the following ConVars/ConCommands: ent_fire, ent_create, sv_showhitboxes, sv_airaccelerate, sv_maxvelocity, give, thirdperson
  • Slightly reduced weapon pickup area
  • Updated grenade textures

March 3rd, 2011 | BETA 1.06

General Changes

  • Cheat-flagged mat_diffuse, mat_crosshair_explorer, mat_showlowresimage, mat_drawtexture and mat_showlightmappage
  • Made the T player model as thick as the CT one
  • Tweaked the T player model head to be more square-like
  • Tweaked grenade gravity and origin to fix grenades flying too high
  • Tweaked AK-47 and M4A1 accuracy
  • Tweaked Glock 18 rate of fire
  • Tweaked pistol crosshair expansion (WIP)

Mapping

csp_dust2

  • Added 1.6-style arches
  • Added the missing spam spot at the B bombsite
  • Added a playerclip on top of the catwalk double crates
  • Added playerclips in front of the mid windows
  • Fixed a few graphical glitches
  • Fixed the T spawn wall height to allow middle peek to match 1.6
  • Fixed the T spawn displacement that allowed you to jump on top of the crates and peek cat from this spot
  • Fixed the long A displacement that allowed you to jump directly on top of the crate without any boost
  • Fixed the A bombsite crate size (the one in the corner) to match 1.6
  • Fixed not being able to plant on top of the A bombsite crates
  • Fixed the B displacement that allowed you to jump directly on top of the small wall
  • Tweaked the B window to only have a partial view of the B tunnels entry
  • Tweaked long A door and added a player clip in front of it so it doesn't get in the way of players anymore
  • Tweaked B tunnels lighting to make them a bit brighter

csp_lite

  • Added 20 spawns on each team for public servers
  • Fixed 3D skybox model error

csp_train

  • Added 20 spawns on each team for public servers

Bug Fixes

  • Fixed engine network bugs caused by alt-tab and similar actions (invisible or out-of-place players, swapped player models, ...)
  • Fixed mp_restartgame not working during freezetime
  • Fixed in-air multi-ducking prohibition kicking in on ladders
  • Fixed issue where players would spawn in the middle of a map
  • Fixed possible net settings related crashes
  • Fixed out-of-the-box VALVe SDK physics crashes
  • Fixed player occupying the last slot in the server not showing up on the scoreboard
  • Fixed some typos in the main localization template (English)
  • Fixed in-game name being reset to Steam Friend name (and added "setname" ConCommand)
  • Fixed 7.1 surround sound option

Tweaks/Minor Changes

  • Added scrim/lo3 config files
  • Defaulted g_ragdoll_maxcount to 32
  • Improved some proportionality handling with screen panels
  • Optimized a small portion of the net_graph code
  • Tweaked scoreboard background colors and fixed an overlapping pixel line at last CT or Spectator player
  • Updated server config file

January 31st, 2011 | BETA 1.05

Feature Additions

1.6-Style Player Models

  • Added custom Counter-Terrorist model (SAS)
  • Added custom Terrorist model (L337 KR3W)

Custom Animations Set

  • [Idle] Breathing idle
  • [Movement] Run
  • [Movement] Walk
  • [Movement] Crouch
  • [Movement] Jump
  • [Attack] Standing knife slash
  • [Attack] Crouching knife slash
  • [Attack] Standing secondary knife slash
  • [Attack] Crouching secondary knife slash
  • [Attack] Standing pistol fire
  • [Attack] Crouching pistol fire
  • [Attack] Standing SMG/Rifle fire
  • [Attack] Crouching SMG/Rifle fire
  • [Attack] Standing grenade throw
  • [Attack] Crouching grenade throw
  • [Attack] Standing C4 plant
  • [Attack] Crouching C4 plant
  • [Reload] Standing pistol
  • [Reload] Crouching pistol
  • [Reload] Standing SMG/Rifle
  • [Reload] Crouching SMG/Rifle
  • [Hit Reaction] Upperbody flinch
  • [Hit Reaction] Lowerbody flinch
  • [Death] Headshot back
  • [Death] Headshot forward
  • [Death] Forward
  • [Death] Left
  • [Death] Right
  • [Death] Back
  • [Death] Gut
  • [Death] Crouch back
  • [Death] Crouch forward

Custom User Interface Design

  • Added a new team selection menu
  • Added a new elegant buymenu
  • Added a new custom scoreboard
  • Added a HUD scheme manager
  • Added a classic HUD option (with colored net_graph 5)
  • Added green name for POV killer for easier kill confirmation
  • Added numeric view to team info HUD when there are more than 5 players on each team
  • Added hud_player_icons cvar if you want the option to force numbers on it
  • Added in-game chat window to match CSP style
  • Refreshed the main menu background
  • Tweaked the radar to not show own player's name
  • Tweaked various HUD icons

Revamped Menu Tab System

  • Dropped the old system to build our own custom platform instead
  • Added custom "Player", "Binds", "CSP", "Audio" and "Video" menu tabs
  • [Player] Added live dynamic crosshair preview system (size/color)
  • [Player] Added nationality system (250+ country flags added)
  • [Binds] Added double-binding functionality
  • [Binds] Tweaked the clear key to affect both primary and alternative bind
  • [CSP] Added POV killer's green text for easier kill notification (switchable with on/off)
  • [CSP] Added option for the buy menu (switchable with compact/fancy)
  • [Audio] Added icon cues for which surround setting you're using
  • [Audio] Removed all irrelevant options
  • [Video] Made all options available by default
  • [Video] Added quick way to display which DirectX version is running

Revamped Movement System

  • Added vertical jump velocity slowdown to mimic CS 1.6
  • Added multi-in-air-ducking prohibition
  • Overhauled the air strafing system to mimic CS 1.6
  • Reworked the ducking code to mimic CS 1.6 while fixing "Silent-Running"
  • Tweaked vertical jump speed to match CS 1.6
  • Tweaked tagging (player slowdowns upon being shot) to match CS 1.6
  • Tweaked player coordinates for double ducking and ducking while in air

Revamped Ladder System

  • Crouching at the top of ladders now sticks with immediate ground recoil
  • Crouching on a ladder is now the same as air crouching
  • Fixed bug that caused players to get stuck at the bottom of ladders
  • Fixed player returning to the top of the ladder when trying to get off from the top
  • Removed the ability to climb the sides of a ladder

Weapons Enhancements

  • Added the Steyr AUG
  • Added the Steyr Scout
  • Added the Sig SG552
  • Refactored pistol cooldowns (more CS 1.6-like on the spread)
  • Tweaked crosshair cooldown
  • Tweaked the AK-47 and Desert Eagle accuracy slightly
  • Tweaked the weapons rate of fire to match CS 1.6

Modified Grenades

  • Added HE grenade in hands upon death falls to the ground and explode
  • Tweaked the projectile flight
  • Tweaked double flash throw delay to match CS 1.6
  • Replaced the default CS: Source HE grenade model with a "classic" cylindrical grenade
  • Reworked the smoke grenades to not allow players to hide in the middle of them

General Changes

  • Ported CSPromod to the Orange Box Engine
  • Added 1.6-style Orange Box blood goosh particles
  • Added localization files to help translate the game
  • Added functionality to allow all players including the planter to stand on the bomb
  • Added the ability to open a door with the bomb or a weapon (even on CS:S maps)
  • Added a "The bomb is already being defused." notification
  • Added cl_crosshair_thickness
  • Added mp_limitteams
  • Added a more optimized version of Valve's bullet/water shots effects
  • Added directional awareness to death animations
  • Added a big csp icon for the Steam 2010 update
  • Added custom JPEG library for spraypaint importing
  • Added transition from animation to ragdoll upon death
  • Defaulted tickrate to 100
  • Removed planting the bomb making the player crouch
  • Reverted event log to Valve's default
  • Reworked network settings
  • Rewrote the bullet penetration code and improved upon it (Post Orange Box)
  • Tweaked the area of picking up weapons to match CS 1.6

Mapping

General

  • Fixed all decals to fit with the new textures path /materials/decals/
  • Fixed cubemaps not being built by default
  • Recompiled all maps with new OB options resulting in better lighting and shadows

csp_aztec

  • Added csp_aztec to the official CSPromod map rotation

csp_dust2

  • Fixed boosting exploit that allowed you to see T spawn from long A
  • Fixed boosting exploit that allowed you to see mid from T spawn
  • Fixed B window making it easier to go in/out of it to match CS 1.6
  • Fixed displacements that allowed you to jump on top of the box/small wall at B
  • Fixed boosting exploits near T spawn
  • Fixed missing CSPromod logos
  • Fixed various graphical glitches
  • Fixed a couple of reflection issues
  • Tweaked the stairs textures to break linearity

csp_inferno

  • Fixed rotating door having some textures appearing black
  • Fixed rotating door not closing automatically, now does so after 4 seconds
  • Fixed some misaligned textures
  • Fixed some sandbox displacement being too low, allowing you to hold balcony from this spot
  • Fixed T ramp displacement being too high allowing you to see above the crate
  • Fixed ladder entities not touching the handrail causing glitches
  • Fixed vent strength and size to match CS 1.6
  • Fixed not being able to crouch under the sandbox wooden bridge
  • Fixed some models rendering distances
  • Fixed bombsite B displacements being too high allowing you to jump directly on top of the small wall
  • Tweaked T house pillars geometry to make the railing to box jump easier
  • Tweaked B bombsite to give slight increase in FPS
  • Fixed the emulate flash

csp_lite

  • Added csp_lite to the official CSPromod map rotation

csp_nuke

  • Added the flash trick above squeaky door
  • Added the SK boost
  • Fixed the missing texture on top of the squeaky door
  • Fixed the side textures of the squeaky door appearing black
  • Fixed upper vents size to match CS 1.6
  • Fixed vent ladders height to match CS 1.6
  • Fixed hut window size to match CS 1.6
  • Fixed vents strength, it now takes 2 hits with primary knife attack to break them
  • Fixed red rock bugs
  • Fixed not being able to plant the bomb on top of upper bombsite big crates
  • Fixed multiple incorrect block sizes near red rock, the red rock jump is now possible
  • Fixed being able to climb on the sides of the ladders
  • Fixed light model progressively disappearing near ct side ladder
  • Fixed lower window being breakable by only one hit, it now takes 3 hits with primary knife attack to break it
  • Fixed unrealistic shadows at the lower corridors
  • Fixed being able to jump on top of the outside red crate
  • Fixed misaligned model in radio room
  • Fixed missing player clips
  • Fixed upper bombsite support model rendering distances
  • Fixed misaligned vent textures

csp_train

  • Fixed overlapping roof brushes
  • Fixed train wheels models not being lit properly and appearing black most of the time
  • Fixed inner bombsite pillars not touching the ground
  • Fixed visual glitches
  • Fixed outside red train position
  • Fixed the 1 unit gap between some ladders and trains
  • Fixed the outside floating bomb box
  • Fixed the small gap between train wheels and its structure
  • Replaced some decals with brandnew ones

csp_aim_akcolt

  • Added csp_aim_akcolt to the official CSPromod map rotation

csp_aim_arena

  • Fixed playerclips on the side truck doors allowing people to go outside of the map
  • Fixed barriers making the viewheight jump when running against them
  • Fixed small lighting issues on the aim series model

csp_aim_awp

  • Added csp_aim_awp to the official CSPromod map rotation

Bug Fixes

  • Fixed sv_pure related issues
  • Fixed cl_soundscape_printdebuginfo crashing the game
  • Fixed grenades not behaving correctly when thrown at ladders
  • Fixed exploit allowing players to not take any fall damage
  • Fixed several crashes (post Orange Box)
  • Fixed view height inconsistencies (Post Orange Box)
  • Fixed crouch hitching at the beginning of a duck (Post Orange Box)
  • Fixed incorrect falling viewpunches (Post Orange Box)
  • Fixed broken zoom sensitivity (Post Orange Box)
  • Fixed dropping the bomb while crouched forcing the player to stand
  • Fixed the weapon select menus appearing beneath the scope texture when scoped in with an AWP
  • Fixed USP's crosshair not enlarging after applying silencer
  • Fixed AWP's crouching/scoping causing the player's screen to glitch
  • Fixed team name color formatting
  • Fixed game logic causing the round_start doubling/tripling
  • Fixed bomb/weapon not dropping consistently upon player death
  • Fixed player glitching upon walking over the planted bomb
  • Fixed player speed during 2 AWP shots
  • Fixed in-eye spectating to match the observed player
  • Fixed grenades sometimes disappearing in unclipped walls
  • Fixed sounds played when entering/exiting water
  • Fixed the buy/radio menu overlap
  • Fixed some fonts not resizing properly on game resolution change
  • Fixed player chat filter not being applied
  • Fixed death animation not being reset properly if round restart is issued while playing a death animation
  • Fixed weapon spawnflags in the FGD
  • Fixed radio chat message localization
  • Fixed a few console text errors
  • Fixed AWP FOV not resetting on round restart
  • Fixed fall damage console command
  • Fixed some advanced menu panels making the game crash
  • Fixed pistol sub-menu on compact buy menu always showing the Terrorists version
  • Fixed display of headshot icon on suicide if last hit the player took was to the head
  • Removed weapon materialization sound
  • Removed unused sound scripts

Tweaks/Minor Changes

  • Added log_warmod_format for admins wanting warmod style
  • Attack2 now ignores weapons with no alternative fire
  • Cleaned up autoexec.cfg all relevant things are hardcoded now
  • Defaulted sv_specnoclip to 1 so that spectators are no longer blocked by walls
  • Fixed fps_max not being marked as archive
  • Fixed spraypaint section icon missing
  • Flash overlay no longer covers the crosshair, chat and death notice when flashed
  • Forced numpad pass-through remapping for buy, radio and team menus
  • Grenades no longer clip on dropped weapons
  • Made in-PVS footstep sounds client-side simulated (reduced netload)
  • Recolored all radar map overviews to a green color scheme
  • Reduced the zoom value for all radar map overviews to match CS 1.6
  • Tweaked weapon/bomb dropping gravity
  • Upped sv_maxrate to 131072 (1Mbit)
  • Congratulations, you've read the whole changelog
  • There is an easter egg somewhere, if you can find it! ;-)

July 9th 2010 | BETA 1.04 (Hotfix)

Bug Fixes

  • Fixed CSPromod not launching due to the CS:S engine update
  • Fixed various exploits
  • Fixed unassigned players not showing up in the scoreboard
  • Fixed fall damage sound sometimes playing although no actual fall damage being applied
  • Fixed name changing issue with how the engine handles duplicate names
  • Fixed namechange chat notifications missing last character
  • Fixed clip sizes not being consistent per ammo type
  • Fixed hostname in scoreboard
  • Fixed hud_chatsound for server messages (join, leaves etc)
  • Fixed the smoke sound override bug
  • Fixed smoke grenades never going off in rare occasions
  • Fixed holding buttons/keys sometimes blocking spawns
  • Fixed HUD Target ID invalid pointer crash
  • Fixed RADIO text formatting

Tweaks/Minor Changes

  • Disabled color correction entirely for now
  • Made grenades not render in first-person during the first 85ms after throw
  • Made mp_forcecamera and mp_allowspectators FCVAR_NOTIFY
  • Made net_graphheight FCVAR_ARCHIVE
  • Made footsteps louder
  • Set maximum sensitivity to 20 for now
  • Tweaked the AWP
  • Updated Galil and Famas run speeds

January 31st 2010 | BETA 1.04

Feature Additions

Custom User Interface Design

  • Created custom-built modern-style HUD with traditional placement of all standard elements
  • Created custom assets, including fonts, vector graphics and overlays
  • Overhauled design of GUI, Main Menu and Options section to achieve a unified visual style
  • Added CSPromod options tab to offer one-stop VGUI tweaking of all new features
  • Added animated round timer for 30 seconds and below: timer flashes red with 1.6-style speed cycle
  • Added teammates' money to the scoreboard
  • Added teammates' health to the scoreboard
  • Added color-coded player indicators on both sides of the round timer
  • Added animated main menu background

Redesigned Radar

  • Changed radar to 1.6-style circle with "out of range" indicators on the rim
  • Radar shows teammates only, and dropped/planted bomb only to terrorists
  • Added height indicators: teammates are shown above and below with arrow indicators
  • Added the option for teammate names to be displayed on the radar
  • Added the option for the map's overlay to be displayed on the radar
  • Added the option for the radar to be transparent or opaque

Reconstructed Wall Impact Effect System

  • Added classic 1.6-style wall impact effects: orange sparks, white puffs, and black flecks
  • Added fleck scaling: black flecks scale properly according to distance (up to 5200 units)
  • Added option for white, black, or white/black hybrid smoke puff
  • Optimized wall impact effect system for maximum fps and computer performance
  • NOTE: All aspects of the wall impact effect system can be turned on/off in the CSPromod options tab

Customized Weapon Viewmodels

  • Added functionality for 1.6-style weapon origins: cl_classic_origins 0/1 and in CSPromod options tab
  • Altered muzzle flash behavior to match 1.6 and Source-style weapon origins
  • Added custom, high-resolution muzzle flashes with appropriate shape, size and positioning
  • Added the option to disable the Source Engine's viewmodel turning lag
  • Added the ejecting brass (shell casings) viewmodel effect for all weapons

1.6-Style Weapon Bob

  • Added 1.6-style weapon bob
  • Controlled by velocity ramp-down only, not by overall distance for walking/crouching
  • 3% eye offset bob synchronized to match the weapon bob on the same scaling

1.6-Style Weapon/Bomb Throwing

  • Added 1.6-style weapon/bomb throwing (looking down/up increases/decreases range)
  • Tweaked gun pickup range and speed
  • Adjusted angle orientation during weapon/bomb drop to match that of CS 1.6
  • Added functionality which enables "cycle running" with multiple weapons

Revamped Grenades/Flashes/Smokes

  • Completely reworked gravity, friction, bounce and stop time behavior to match 1.6
  • Horizontal angle origin with CS 1.6 style animation and fixed single point origin size
  • Hard-coded grenade pull-back time and lowered it to .5 secs to enable 1.6-style double flashes
  • Adjusted HE grenade damage radius to match CS 1.6 values
  • Adjusted HE grenade damage to penetrate walls and brushes
  • Added smoke puff and two sets of sparks to flashbang explosion point
  • Tweaked flashbang blindness effect to properly cover all HUD elements
  • Adjusted smoke grenade effect to be unaffected by in-map lighting
  • Fine-tuned smoke grenade effect to remain balanced both inside and outside of the cloud
  • Adjusted smoke blindness effect to mimic CS 1.6
  • Adjusted double smoke blindness to 98% when within both clouds

Modified Ducking System

  • Adjusted player viewports to directly match player hitboxes and model in real time
  • Adjusted ducking to include both downward and upward motions, removing the CS:S ducking exploit
  • Removed functionality for triggering jump animation while ducked under objects
  • Adjusted player models and hitboxes to remained ducked while on ladders (improvement on both CS 1.6 and CS:S)
  • Adjusted crouching on ladders to no longer change a player's base origin position, ever

Redesigned Footstep Sound System

  • Adjusted the values of footstep volume to match CS 1.6 within 5 units total distance and 1% gain
  • Fixed bug causing additional footsteps to be possible after a player's death
  • Corrected a footstep prediction error that would cause left/right to mismatch

Revamped Crosshair and Cooldown Behavior

  • Added crosshair interpolation smoothing
  • Completely rebuilt rifle cooldowns to mimic CS 1.6 behavior
  • Adjusted cooldowns to work properly during reloads and silencer events
  • Added cl_dynamiccrosshair to CSPromod options tab
  • Adjusted dynamic crosshair behavior to mimic CS 1.6 behavior for rifles and pistols
  • Adjusted crosshair "jump" behavior for single tapping and low shot counts
  • Adjusted crosshair "jump" behavior for screen bouncing at max view kick per rifle
  • Locked minimum size of crosshair to CS 1.6 "small"
  • Adjusted cl_crosshair_size cvar to accept small, medium, or large
  • NOTE: Numerical adjustment of cl_crosshair_size is still included for advanced players

Redesigned Viewpunches (Viewport Animation)

  • Adjusted weapon fire to result in a more visceral, violent punch and a faster return to center
  • Added falling viewpunch
  • Changed fall punch to scale based on fall height
  • Lowered the values for short distance falls

New Movement Features

  • Added edge Friction velocity slowdown for edges with a fall of more then 64 units
  • Added functionality for fast running
  • Added functionality for wall running
  • Added functionality for pre-strafe jumping
  • Added functionality for double ducking
  • Recoded jump delay to a 1315 millisecond timer, matching CS 1.6
  • Added functionality for peaking corners while standing without making a footstep sound
  • Added functionality player movement slowdowns upon being shot
  • Tweaked falling velocites and fall damage to mimic CS 1.6

New Sound Enhancements

  • Added radio communication system
  • Added "bomb has been planted" sound upon bomb plant
  • Added "bomb has been defused" sound upon bomb defuse
  • Added "terrorists win" sound upon T round won
  • Added "counter-terrorists win" sound upon CT round won
  • Added empty chamber click sound to all weapons
  • Added HL1 "beep" sound to +use command
  • Added classic weapon switching sounds

Spectator Improvements

  • Added weapon viewpunches to in-eye spectators
  • Added buyzone icon for in-eye spectators
  • Added defuse icon for in-eye spectators
  • Added c4 icon for in-eye spectators

General Changes

  • Added automatic weapon reload at round start
  • Added functionality to allow spamming through world models
  • Added option for 1.6-style AWP crosshair
  • Added new bomb plant/defusal status bar with dynamic color and percentage changes
  • Added functionality for CS-style death cam
  • Added functionality for one-hit kills from behind when using the knife with +attack2
  • Added numpad support to the buy menu
  • Fixed knife hull traces for accurate hit detection and swipe patterns
  • Added both Autobuy and Rebuy commands with full functionality
  • Added correct 3rd-person bomb plant and jump animation
  • Added cl_autoweaponswitch command
  • Added cl_switchknifehand command
  • Completed multiple hud_fastswitch options (0, 1, 2)
  • Added optional Quake-style instant weapon switching (HLTV-style weapon switching)
  • Completed multi-direction HUD damage indicator functionality
  • Rebuilt and reformatted server logging system with console output formatting
  • Added the ability to buy a defusekit with both slot 6 and 7 on the buymenu
  • Added 1.6-style bomb beep cycle with global beep on the final cycle
  • Added "attacked a teammate" notification upon friendly fire shots
  • Added blood splatter for no-armor bullet hit confirmation on body shots
  • Added spark sprites for with-armor bullet hit confirmation on body shots
  • Added full ammo clip buy menu capability
  • Added cheat cvar bot_mimic_yaw_offset for testing and practice
  • Added cheat cvar "impulse 102" for testing and practice (full health and money only)
  • Added cheat cvar "impulse 103" for testing and practice (full ammo only)
  • Added missing 3rd-person player model animations
  • Overhauled game netcode and locked interp commands

Mapping

General

  • Added the custom "cspromod.fgd" for use in creating custom map types and weapons
  • Added info_map_parameters and incorporated CS-style point_viewcontrol (map join camera pans)

csp_aim_arena

  • Added csp_aim_arena to the official CSPromod map rotation

csp_dust2

  • Fixed assorted graphical bugs
  • Fixed assorted clipping issues

csp_inferno

  • Completely overhauled map design to match theme of CS:S de_inferno

csp_nuke

  • Significantly upgraded visual theme
  • Created and added various custom models, including pipes, missiles, ledges, supports, doors, and railings
  • Created and added assorted custom textures
  • Made assorted tweaks and minor changes
  • Removed water from background elements in order to maximize performance
  • Inserted CS:S de_nuke inspired background elements

csp_train

  • Upgraded theme and added CS:S de_train inspired graphical elements
  • Created custom train axel models to match 1.6 train size
  • Made assorted tweaks and fixes to ensure that all 1.6 spam spots work properly

csp_season

  • Added CSP_season to the official CSPromod map rotation

Bug Fixes

  • Fixed the "Disappearing AWP" Bug
  • Fixed bug causing players to crash upon multiple simultaneous player team changes
  • Fixed bug causing players to view black screen upon fall deaths
  • Fixed bug causing guns to reload prematurely
  • Fixed bug causing players to stick to walls while running/walking along them
  • Fixed bug causing bomb to not be defusable if a player is killed while defusing
  • Fixed bug causing players to become stuck while defusing the bomb
  • Fixed bug causing buy equipment menu to only display part of the time
  • Fixed bug causing Famas to not display in CT buy menu
  • Fixed bug causing bomb defuse progress meter to disappear
  • Fixed bug causing bomb to not be defusable with a player standing on it
  • Fixed bug causing grenades to become "buried" in walls while thrown from close proximity
  • Fixed bug causing bomb to be planted instantaneously upon a player leaving from/returning to the plant area
  • Fixed bug allowing players to change names while dead
  • Fixed various bugs associated with +use
  • Fixed bug causing 2nd flashbang bought to be free of charge
  • Fixed bug causing fire mode to be reset upon weapon switch
  • Fixed bug causing name overlays to be visible while flashed
  • Fixed bug causing name overlays to be visible through smoke
  • Fixed bug causing bomb to disappear from environment upon bomb carrier switching teams
  • Fixed bug causing radar dots to default to the map's origin
  • Fixed bug causing radar dots for dead teammates to not disappear
  • Fixed bug allowing players to buy a gun they had already purchased
  • Fixed bug causing players to fall through the map upon server connect
  • Fixed Bug causing 4 damage indicators to appear at once
  • Fixed silencer bugs on M4A1 and USP
  • Fixed Glock rapid-fire animation/sound bug
  • Fixed bug causing server crash upon invalid player model value
  • Fixed bug causing server crash upon invalid model physics
  • Fixed bug causing AWP gun barrel to show while zoomed
  • Fixed bug causing AWP muzzle flash to appear while zoomed
  • Fixed bug causing an inventoried gun with no ammo to be inaccessible
  • Fixed bug causing bomb to disappear upon elimination of all CTs
  • Fixed bug causing improper muzzle flash behavior across all guns
  • Fixed bug causing radar to still be visible while flashed
  • Fixed bug causing buy zones to be randomly inaccessible
  • Fixed bugs related to reserve ammo in dropped weapons
  • Fixed bug causing radar dots to sometimes disappear
  • Fixed bug causing roundtime to not be updated while spectating
  • Fixed bug causing team scores to not be updated while spectating
  • Fixed bug causing the bomb to clip through player models while spectating
  • Fixed bug causing defusal kits to clip through player models while spectating
  • Fixed bug causing spectator viewpoints to clip through the map with players under objects
  • Fixed bug causing viewheight to remain locked at crouch level permanently while spectating
  • Fixed bug causing spectator mode to not work if joined directly from connecting to a server
  • Fixed the targetID "name around corner" which wrongly allowed detection of hidden players
  • Fixed water movement sounds to only play when running
  • Solved m4a1 spectator muzzle flash alignment issue
  • Solved double muzzle flash rendering for spectators on all weapons
  • Fixed scoreboard spectator ping
  • Fixed bug causing server crash upon weapon being dropped while shooting
  • Fixed bug causing player crash while shooting dropped weapons
  • Fixed alignment formatting for both buymenu and radio menu (both now scale to 1080p)
  • Fixed bug causing improper cancellation of mid-reload sound sequence when dropping weapons
  • Adjusted buy menu to reset on exiting the buyzone or switching teams
  • Fixed bug allowing players to boost to the skybox using a thrown grenade
  • Fixed bug allowing one player to boost to the skybox with the help of another player
  • Fixed bug allowing players to boost to the skybox using a ladder brushtop
  • Fixed bug allowing a CT to finish defusing while dead
  • Fixed bug allowing silent defusing
  • Solved the slow door 100-tic bug
  • Fixed bug causing free-look to carry into spec mode with no player target
  • Fixed bug causing crouch view to carry on into specmode
  • Fixed bug causing canceled gunfire
  • Fixed bug allowing walk and crouch to add up speed penalties when pushing both buttons
  • Fixed bug causing blood decals to draw on teammates with mp_friendlyfire 0
  • Fixed HUD reset bugs (red health and money carry-over)
  • Fixed bug causing the kevlar hit sound to be prematurely "clipped"
  • Fixed bomb attachment bugs ("floating bomb attachments")
  • Fixed bugs related to weapon toss origin and tossing weapons through walls
  • Fixed all radar bomb icon issues
  • Fixed bug allowing grenades to be thrown through walls
  • Fixed bug causing step sound while leaving the bottom of a ladder while crouching
  • Fixed weapon shadows (off when deployed)
  • Fixed bug causing bomb to collide with players
  • Fixed silent ladder exploit (running straight up a ladder).
  • Fixed bug allowing slanted ladders to trap players in a crouch
  • Fixed bug causing smoke to carry over into the next round
  • Fixed bug causing AWP quick scoping decal misplacement
  • Tweaked AWP movement speeds to match CS 1.6 exactly
  • Fixed bug causing flashbangs to not blind spectators

Tweaks/Minor Changes

  • Setting sv_cheats to 0 now takes all players out of noclip mode
  • Set DX8+ as required and marked certain ConVars and ConCommands as cheats
  • Tweaked player movement air control
  • Tweaked scoped movement speeds
  • Tweaked bomb damage
  • Tweaked bomb blast radius
  • Tweaked weapon rates of fire to match CS 1.6 values
  • Tweaked weapon switching speed to match CS 1.6 values
  • AWP's deploy speed is now higher than the rest of the weapons
  • Tweaked enemy/teammate mouse-over text display duration
  • Added maplist.txt to stop console nagging
  • Tweaked autoexec.cfg to stop additional engine nags
  • Bomb explosion screen shake and sound effect range is now 4000 units
  • Tweaked headshot dink sparks to be more visible and always point upward
  • cl_predict and cl_predictweapons are now marked as cheats
  • Doubled Glock muzzle flash size
  • Moved m4 unsilenced muzzle flash
  • HUD Pickup history clamped to 10 items
  • Defaulted console to enabled
  • Added listenserver.cfg and settings.scr
  • Defaulted teammate names on radar to off
  • Added round_end event
  • Solo roundplay with respawns
  • Spectators are now gray in chat

February 9th 2008 | BETA 1.03

General Changes

  • Added blood splotches on body hits without armor
  • Added mini-sparks on body hits with armor
  • Added name highlighting on scoreboard
  • Added player hit slow-down
  • Added roundtime display in spectator mode
  • Added score display in spectator mode

Mapping

csp_dust2

  • Fixed "falling through the map" bug

Bug Fixes

  • Fixed glock animation rapid-fire bug
  • Fixed gun model disappearance bug
  • Fixed HUD_fastswitch 1, and assigned "natural fastswitch" to HUD_fastswitch 2
  • Fixed radar dot disappearance bug
  • Fixed USP/M4 silencer bug
  • Holding walk in mid-air no longer has an effect on player movement speed

Tweaks/Minor Changes

  • Decreased famas burst rate of fire
  • Increased visual effect of no armor headshots
  • Tweaked grenade behavior; added custom gravity system specifically for grenades

January 3rd 2008 | BETA 1.02

General Changes

  • Added 3D headshot "gooshes"
  • Added auto-assign option to team selection menu
  • Added bomb indicator on scoreboard (T's only)
  • Added buy equipment menu
  • Added death notification graphic for HE grenade
  • Added grenade bounce sounds
  • Added fall damage sounds
  • Added first-person damage indicators

Bug Fixes

  • Death notifications are no longer offset to the right on player team switches and suicides
  • Death notifications no longer occur on player disconnects
  • Fixed AWP zoom animation bug
  • Fixed AWP muzzle flash animation bug
  • Fixed muzzle flash animation bug on reload for all guns
  • Fixed wall-spawn/crash bug
  • Priming a grenade at the end of a round no longer allows it to be thrown in freezetime of the next round
  • Shooting while defusing is no longer possible

Tweaks/Minor Changes

  • Grenade arc, velocity, and bounce tweaked
  • Increased brightness of blood color
  • Mp_restartgame now occurs immediately
  • Maps now have 20 spawn points per side
  • Name changes while dead are no longer possible
  • Time after round end extended to 5 seconds
  • Rifle burst/"single-tap" spread/kick tweaked
  • Switching to the knife after firing any weapon no longer causes an immediate "stopsound" effect
  • Scoped movement speed tweaked

October 21st 2007 | BETA 1.01

General Changes

  • Added 1.6-style green overlay to radars
  • Added 5 second buffer for ready/unready commands
  • Added mp_public cvar (removes warmup mode entirely when set to 1) for public server play
  • Added more quick buy & quick select binds to the GUI

Mapping

csp_dust2

  • Increased difficulty of window jump

csp_inferno

  • Fixed T spawn glitch

csp_nuke

  • Increased difficulty of high rafter jump

Bug Fixes

  • Client side crashing (spawning in walls/floors) reduced
  • Crouch slide removed
  • Crouch hitboxes fixed
  • Crouch jumping now occurs more smoothly
  • Crouch viewheight fixed
  • Crouching while moving on ladders is now entirely silent
  • Joining a team mid-round no longer gives you 0$
  • Players can no longer switch teams an infinite number of times per round
  • Players no longer spawn when joining a team mid-round
  • Respawn_entities no longer crashes servers

Tweaks/Minor Changes

  • Changed buy menus to 1.6-style
  • Changed scoreboard team order (T's first, CT's second)
  • Correct netcode commands are now defaulted in autoexec.cfg
  • Netcode commands expanded
  • Ready/unready commands no longer have any effect after the game is live

October 18th 2007 | BETA 1.0

tick Initial Release